This document is an explanation of the methods and theory behind SPILLWAY.
It functions as a simple white paper to define the transformative system of the website. Within the document, items that are commonly referred to as SUBJECTS (SBJ) are elements passing through the system and the process.
Diagram 1 represents a simple to understand explanation of a SPILLWAY in graphic form. A SPILLWAY is traditionally defined as a “channel for reservoir overflow”. In this case the overall flowing river is KNOWLEDGE and the dam structure which blocks that flow will be interpreted as modern IGNORANCE. The associated power mechanizations from that ignorance represent COMMERCIALIZATION. There are dynamos located at the base of the BARRIER OF IGNORANCE which are corporate entities, whose waste water is CULTURE.
If you examine the diagram closely you’ll notice that the SPILLWAY is set apart and circumnavigates the normal commercial system. Its existence is not defined by the constraints of the commercial system, but by the unregulated randomness of what floats to the top of the KNOWLEDGE RESERVOIR which lies behind the dam. Also realize that the SPILLWAY and the dam itself are co-dependent upon the each other to exist. The SPILLWAY ceases to have information traveling through it if the dam did not overflow, and the mechanization of commercialism would not survive if the SPILLWAY did not alleviate the pressure on the dam. On some occasions the SPILLWAY does become dry and without knowledge if there is not enough random information which requires circumnavigation. The flow though the SPILLWAY is not constant, but dependent upon natural forces. The knowledge that flows through the spillway is in pure form by being commercially unexploited and totally unpredictable. The products of the SPILLWAY are considered FOUND items/places or subjects because they are not being analyzed by COMMERCIALIZATION. They need to be re-assessed and re-associated as they are all mixed together and deposited back in the river of knowledge to continue flowing.
Diagram 2 examines the associative process involved in RE-DEFINING what comes out of the SPILWAY. You will notice that these EIGHT primary categories are easy to navigate and cross relate. The center circle of the image represents the SPILLWAY itself, and the interface defines and automatically separates what flows out of the SPILLWAY. The sub-nodes under each category represent further interactive definitions and will be called RECOGNITION NODES. The system is truly self assembling and scalable when it concerns its RECOGNITION NODES. Some subjects traveling through the SPILLWAY attain more nodes than others. Some have more associative relationships to human interaction and memory. Some subjects being re-defined might be described as being more LOST than others.
Diagram 3 explores the process of DISCOVERY and functions as a SERINDIPITY CHART. This is considered to be the process of RE-DEFINITION of any subject (SBJ) which passes through the SPILLWAY. The process is broken down into three phases or STATES. The first state is the previously KNOWN state of the subject. The second phase of the subject is considered the LOST state which is also INERT, and the third conclusive state is the FOUND state. You will notice that there are also recognition nodes in the first state, before the subject is lost. You will also notice that there are three conditions within the second state which will be defined as LEVELS OF LOSTNESS. These can also be considered LEVELS OF INVISIBILITY, where UNKNOWN is the lowest degree, and SERENDIPITY is the highest, as the point of discovery and association is manifested. To further define IDENTIFICATION and VALUE there are DISCOVERY LEVELS within the SERENDIPITY condition. A level of ten would be the most serendipitous or have the most synchronicity in human associations. The result of the lost state is the third found state which concludes this part of the process and once again makes the subject ACTIVE. Here you will notice that the RECOGNITION NODES are reversed in direction from the previously KNOWN state. In the third state the process is complete, and the subject is RE-DEFINED or DISCOVERED.
Diagram 4 relates the structure of RESONANCE and MEMORY of any RE-DEFINED subject through RECOGNITION NODES. The illustration defines three memories and three subjects simultaneously. Particular subjects may have resonance between multiple memory sources, and a shaded crossover area is depicted here as a COLLECTIVE MEMORY. These areas may apply to an individual, system of recognition, or group of individuals. Some SUBJECTS are therefore recognized more easily than others. NOTE: The more easily a subject is recognized the more rapidly the subject makes the transition between INERT to ACTIVE.
Diagram 5 presents the SPILLWAY BYPRODUCT or subject after the transformative process of RE-DISCOVERY has occurred. The ultimate goal is the creation of multiple BRANDED ASSOCIATIVE SUBJECTS out of the original INERT subject, which has now become ACTIVE. It will now continue down the STREAM OF KNOWLEDGE. Any RE-DEFINED subject clearly has the potential to create multiple new subjects.
CONCLUSION: As the flow of information increases (due in part to modern digital culture and new technologies) the STREAM OF KNOWLEDGE is also increasing in volume and the BARRIER OF IGNORANCE which provides energy to COMMERCIALISM, cannot hold all the subjects humans identify with. This increased flow of LOST knowledge will invariably travel down the SPILLWAY outside of what we consider COMMERCIALISM and CULTURE. The process of the information SPILLWAY therefore aids in the reconstruction and transformation of LOST subjects back to ACTIVE HUMAN ASSOCIATIONS which have been part of the overflow. In theory the newly RE-DEFINED or RE-DISCOVERED subjects can then be duplicated and then released back into the STREAM as ACTIVE subjects after being TRANSFORMED and RE-IDENTIFIED.